Anyone who played much Bad Company 2 was likely made quite familiar with the sniper-like accuracy of medics with long-range scopes attached to their machine guns, and I'll admit to being aggressive from across the map as an engineer with the aid of a red dot sight. What's more, weapons, and therefore classes, have been subtly rebalanced by virtue of said new weapons and the absence of sights and scopes for all but recon players. Almost every weapon is new, including a devastatingly effective flamethrower. Every one of the five included maps (four available immediately, and one that unlocks once the community completes 69 million support actions per platform) are new to Bad Company 2. The game modes from Battlefield: Bad Company 2 return in Vietnam, including Rush and Conquest, but everything in Bad Company 2 - Vietnam is different, content wise. DICE has taken thematic elements of the Vietnam War in popular fiction - trenches, tunnels, bush hiding spots, rice paddies, and the like - and used them to make Bad Company 2 feel and play differently. The underlying mechanics are the same as Bad Company 2 - the squad based dynamics, the vehicles - but some seemingly minor changes result in an experience that feels distinctive.
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